{"author_link":"\/users\/bamallama","author_name":"Bamallama","author_uid":"bamallama","comments":[],"epoch":1622479407,"event":"LD48","format":"md","ldjam_node_id":257534,"likes":11,"metadata":{"p_key":"83463","p_author":"Bamallama","p_authorkey":"1052984","p_urlkey":"294201","p_title":"Getting Started with a Serious Project","p_cat":"LDJam ","p_event":"LD48","p_time":"1622479407","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1052984","us_name":"Bamallama","us_username":"bamallama","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"id":257534,"parent":242801,"superparent":233335,"author":52984,"type":"post","subtype":"","subsubtype":"","published":"2021-05-31T16:43:27Z","created":"2021-05-31T16:40:18Z","modified":"2021-05-31T16:43:27Z","version":792824,"slug":"getting-started-with-a-serious-project","name":"Getting Started with a Serious Project","body":"Hey Guys!\n\nOur team has made a few jam games, but we are hoping to get into a slightly more serious project (something a bit larger in scale than our jam games, and hopefully something we can release and sell). Looking for any resources you guys would recommend for project management, marketing, communication\/dev blogs, etc (or even just some tips from fellow devs who have built and released commercial projects). This is our first time really trying to take on a serious project, so I just want to make sure we're heading in the right direction and aware of as many hiccups as possible beforehand!","meta":[],"path":"\/events\/ludum-dare\/48\/loves-a-mystery\/getting-started-with-a-serious-project","parents":[1,5,9,233335,242801],"love":11,"love-timestamp":"2021-06-05T09:10:35Z","notes":3,"notes-timestamp":"2021-06-03T05:02:47Z","_wayback":{"timestamp":"20210605134910","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/257573+257563+257558+257534+257524+257522+257506+257501+257500+257499?author&parent&superparent"}},"node_metadata":{"n_key":"257534","n_urlkey":"294201","n_parent":"242801","n_path":"\/events\/ludum-dare\/48\/loves-a-mystery\/getting-started-with-a-serious-project","n_slug":"getting-started-with-a-serious-p","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"52984","n_created":"1622479218","n_modified":"1622479407","n_version":"792824","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/loves-a-mystery\/getting-started-with-a-serious-project","text":"Hey Guys!\n\nOur team has made a few jam games, but we are hoping to get into a slightly more serious project (something a bit larger in scale than our jam games, and hopefully something we can release and sell). Looking for any resources you guys would recommend for project management, marketing, communication\/dev blogs, etc (or even just some tips from fellow devs who have built and released commercial projects). This is our first time really trying to take on a serious project, so I just want to make sure we're heading in the right direction and aware of as many hiccups as possible beforehand!","title":"Getting Started with a Serious Project","wayback_source":{"timestamp":"20210605134910","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/257573+257563+257558+257534+257524+257522+257506+257501+257500+257499?author&parent&superparent"}}