Sanctuary Station post-ludum
This LD I made a tetris-like base builder in space!

Sanctuary Station in action!
I made this as a Jam, because I did not have Saturday off and wanted to spend 2 days on the LD. (basicly a compo entry, with only two sound effects sourced externally.)
The Concept
This game started out slightly differently – I had prepared/pre-thought about games for most themes, but this theme combo stumped me a bit. At Sunday 1200 I finally had a concept, which was more about the guys in the pods than the pods themselves. A few hours laters I realized matching the pods to the central hub is actually the fun part!
The Bad
- Spent too much time on the lil guys in the pods & them walking about
- The pod movement is a tad klunky when you change direction or collide
- Could have added more sound FX, more appropriate music (always the last to go in)
- Only 2 levels, of which one is more a tutorial
The Good
- Pivoting when finding the fun
- The ‘clunk’ of airlocks joining
- The learning curve – the two missions have good ways of ‘starting’ fully when the player gets the mechanics
- The visuals – simple sprites, with moving light from the guys and (easy) star-field background go well together
The Result
I am very pleased with the results, and plan to make this into a proper game – I see lots and lots of ways to add depth and variety. 
Please play it & provide feedback! 