Hourly Update 6 – Part 4 Game play art assets finished! Woo!
First, I’ve scaled back the premise of this release. I intend to take this game all the way to a fully completed project. However, for the purposes of this LD, I’m only going to be releasing Chapter I of Invasion. This, however, gives me more time to get things together and polished, and for me to tell the story of Chapter I, and each of it’s 3 parts (which will still give you a substantial amount of game play.)
I have finished all game play assets for Part 4, and I’ve put them together for this quick shot:

All that’s let for Part 4 is to get everything in engine and functional, which should take almost no time at all. I’ll save that for later, and move on to the next set of art assets – Part 3, or Missile Command. I’ll be basing most of that artwork off of NATO symbols and the like, so that should be much easier than this, and it’ll be a nice breather. After that, I’ll begin on the most difficult of this chapter’s artwork, that for Part 5, the 1943-inspired level.