None Shall Pass : Post-Mortem

I’ll start this off by saying that I really enjoyed this Ludum Dare. Last Ludum Dare I participated in (LD24) I didn’t like the game I created at all. Well, I sort of liked it, because it was the result of my hard work. But I didn’t like it as a game. This time around I quite like my game. It isn’t the funnest, and the AI I implemented sort of sucks, and one can win the game by holding attack while to the far left of the screen, but I like it.

Looked at others’ post-mortems to see what to do, so here goes (bullet-points for brevity):

The Right

– I successfully completed the Ludum Dare! (for the second time)
– I created a better game than my last LD
– I implemented the style of art that I was hoping to, and pretty successfully in my opinion
– I implemented some form of AI (although the knights are not very smart still) which is my first time trying to create AI
– I actually commented my code while creating my game
– I managed my time pretty well
– I am pretty happy with the audio I created
– I actually want to continue to work on the game and hopefully add different attacks and a new way to block, a delay between attacking, less cheatability, and better AI
– I really appreciate everybody’s comments :)

The Left

– I think the game is too long for how monotonous it is
– I agree with one reviewer that the gameplay is bland, which is why I hope to add more to the game to mix things up
– I would have liked to make the wave/kill HUD(?) look better
– I feel like I was oblivious to the outside world while I was working (is this a good thing?)
– I don’t know what else to put here
– I like reviewing other peoples’ games, but I find rating hard, because I appreciate everybody’s games and think they are all great

 

And now a screenshot to make this post less boring:

@_wampa__stompa

I like the way the legs look when the knights jump :)