{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/201083\/16294-shot0.png","local":"\/data\/posts\/2012\/12\/bbf698315db11b24b0b37f96ee855c78.png"}],"author_link":"author\/cardboard\/","author_name":"cardboard","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1355873340,"event":"LD25","likes":5,"metadata":{"p_key":"78704","p_author":"cardboard","p_authorkey":"0","p_urlkey":"287714","p_title":"None Shall Pass : Post-Mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1355873340","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/18\/none-shall-pass-post-mortem\/","text":"<p>I\u2019ll start this off by saying that I really enjoyed this Ludum Dare. Last Ludum Dare I participated in (LD24) I didn\u2019t like the game I created at all. Well, I sort of liked it, because it was the result of my hard work. But I didn\u2019t like it as a game. This time around I quite like my game. It isn\u2019t the funnest, and the AI I implemented sort of sucks, and one can win the game by holding attack while to the far left of the screen, but I like it.<\/p>\n<p>Looked at others\u2019 post-mortems to see what to do, so here goes (bullet-points for brevity):<\/p>\n<h3>The Right<\/h3>\n<p>\u2013 I successfully completed the Ludum Dare! (for the second time)<br\/>\n\u2013 I created a better game than my last LD<br\/>\n\u2013 I implemented the style of art that I was hoping to, and pretty successfully in my opinion<br\/>\n\u2013 I implemented some form of AI (although the knights are not very smart still) which is my first time trying to create AI<br\/>\n\u2013 I actually commented my code while creating my game<br\/>\n\u2013 I managed my time pretty well<br\/>\n\u2013 I am pretty happy with the audio I created<br\/>\n\u2013 I actually want to continue to work on the game and hopefully add different attacks and a new way to block, a delay between attacking, less cheatability, and better AI<br\/>\n\u2013 I really appreciate everybody\u2019s comments <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/p>\n<h3>The Left<\/h3>\n<p>\u2013 I think the game is too long for how monotonous it is<br\/>\n\u2013 I agree with one reviewer that the gameplay is bland, which is why I hope to add more to the game to mix things up<br\/>\n\u2013 I would have liked to make the wave\/kill HUD(?) look better<br\/>\n\u2013 I feel like I was oblivious to the outside world while I was working (is this a good thing?)<br\/>\n\u2013 I don\u2019t know what else to put here<br\/>\n\u2013 I like reviewing other peoples\u2019 games, but I find rating hard, because I appreciate everybody\u2019s games and think they are all great<\/p>\n<p>\u00a0<\/p>\n<p>And now a screenshot to make this post less boring:<\/p>\n<div class=\"wp-caption aligncenter\" style=\"width: 584px\"><img alt=\"@_wampa__stompa\" class=\"\" height=\"384\" src=\"\/data\/posts\/2012\/12\/bbf698315db11b24b0b37f96ee855c78.png\" width=\"574\"\/><p class=\"wp-caption-text\">I like the way the legs look when the knights jump :)<\/p><\/div>","time":"December 18th, 2012 11:29 pm","title":"None Shall Pass : Post-Mortem","title_was_empty":false}