Spy Trouble postmortem
As many other people, I had some hard time thinking up my game idea this LD. In the end I decided to make a metroidvania platformer. I wanted it to get players to learn and master the controls and be able to do parkouresque awesome moves in the end. Here is how it went, and how I feel about this.
What was the plan?
To create a metroidvania style platformer taking place inside an evil scientists hi-tech lab that allows users to learn and master the controls and be able to execute cool moves inside.
What went right?
I have managed to tailor the game as intended and I was able to master it nearly perfectly.
What went wrong?
It appears that the players find the game really hard. It seems havign mastered the game, I had to require some external testing, that I had simply no time for during the LD. However, I keep telling myself they’re just lazy 😛
What was left out?
I had to cut down on few features. One of these is movable enemy robots, that I didn’t even start to work on. The other would be final boss. The environment of the game is pretty tight, so I am eventually glad that I did not stuff it with more obstacles. I also had grenade launchers ready and working, that I left out. I just thought it unnecessarily make the game harder. Also, enemies have HP and cool this hit-effect all ready, but I wanted the game to be as speedrunnable as possible so they are all one-hit-kills.
So, can you speedrun?
Sure! I decided to record a video of me speedrunning it to perhaps help players who might have trouble on the way! Here it is: