{"assets":[],"author_link":"author\/sos\/","author_name":"Sos","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1355902860,"event":"LD25","likes":10,"metadata":{"p_key":"78332","p_author":"Sos","p_authorkey":"0","p_urlkey":"287342","p_title":"Spy Trouble postmortem","p_cat":"LD #25","p_event":"LD25","p_time":"1355902860","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/19\/spy-trouble-postmortem\/","text":"<p>As many other people, I had some hard time thinking up my game idea this LD. In the end I decided to make a metroidvania platformer. I wanted it to get players to learn and master the controls and be able to do parkouresque awesome moves in the end. Here is how it went, and how I feel about this.<\/p>\n<p><strong>What was the plan?<\/strong><br\/>\nTo create a metroidvania style platformer taking place inside an evil scientists hi-tech lab that allows users to learn and master the controls and be able to execute cool moves inside.<\/p>\n<p><strong>What went right?<\/strong><br\/>\nI have managed to tailor the game as intended and I was able to master it nearly perfectly. <\/p>\n<p><strong>What went wrong?<\/strong><br\/>\nIt appears that the players find the game really hard. It seems havign mastered the game, I had to require some external testing, that I had simply no time for during the LD. However, I keep telling myself they\u2019re just lazy \ud83d\ude1b<\/p>\n<p><strong>What was left out?<\/strong><br\/>\nI had to cut down on few features. One of these is movable enemy robots, that I didn\u2019t even start to work on. The other would be final boss. The environment of the game is pretty tight, so I am eventually glad that I did not stuff it with more obstacles. I also had grenade launchers ready and working, that I left out. I just thought it unnecessarily make the game harder. Also, enemies have HP and cool this hit-effect all ready, but I wanted the game to be as speedrunnable as possible so they are all one-hit-kills.<\/p>\n<p><strong>So, can you speedrun?<\/strong><br\/>\nSure! I decided to record a video of me speedrunning it to perhaps help players who might have trouble on the way! Here it is:<\/p>\n<p><center><br\/>\n<iframe allowfullscreen=\"\" frameborder=\"0\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/3wHOyjsB1qY?fs=1&amp;feature=oembed\" width=\"500\"><\/iframe><\/center><\/p>\n<p><b style=\"font-size:200%;\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=1405\">Play &amp; rate &amp; play again!<\/a><\/b><br\/>\n<\/p>","time":"December 19th, 2012 7:41 am","title":"Spy Trouble postmortem","title_was_empty":false}