post-compo version
A post-compo version of my entry is here.
Changes are:
- Different algorithm to create dynamic holes (without any texture upload), and compiled with optimization on (so no more slowdowns)
- Gameplay change: Can now walk even during explosions (which allows new timed puzzles)
- Gameplay change: Added movable bombs (allows Sokoban style puzzles)
- 4 new levels (13, 14, 15, 16 are new – still not very good, but a lot better than the ones in LD)
- Allow to choose your starting level (once reached)
- Some graphical changes, like flags to mark indestructible fields
- Fixed several bugs (most of which could not occur in the LD levels)
- Includes a crude linux makefile now besides the mingw makefile and the .exe
- There’s still a bug with 16-bit desktops under Windows
- Another bug which caused unexplained failures to upload textures is fixed with the fixed exe in the comments (so if it doesn’t start up, you can get that .exe – maybe I’ll also re-upload a new version with this later)
Comments
Papper
22. Dec 2007 · 15:27 UTC
Still crashes after loading snow.png for me :/
22. Dec 2007 · 15:41 UTC
Yesah, when I got a chance to try on a Vista box, it worked (with 32-bit desktop at least) – so I could do nothing about this.
Papper
22. Dec 2007 · 16:59 UTC
Sure, do it 

18. Jan 2009 · 12:23 UTC
T24Dwx hi! how you doin?