{"author_name":"allefant","cat":"LD #10 - Chain Reaction - 2007","comments":[{"author_name":"Papper","time":"December 22, 2007 10:27 am","epoch":1198337220,"text":"Still crashes after loading snow.png for me :\/","spam":"N"},{"author_name":"","time":"December 22, 2007 10:41 am","epoch":1198338060,"text":"Yesah, when I got a chance to try on a Vista box, it worked (with 32-bit desktop at least) &#8211; so I could do nothing about this.","spam":"N"},{"author_name":"Papper","time":"December 22, 2007 11:59 am","epoch":1198342740,"text":"Sure, do it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"","time":"January 18, 2009 7:23 am","epoch":1232281380,"text":"T24Dwx hi! how you doin?","spam":"N"}],"epoch":1198334580,"likes":0,"metadata":{"p_key":"75429","p_author":"allefant","p_authorkey":"5","p_urlkey":"111261","p_title":"post-compo version","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1198334580","p_likes":"0","p_comments":"5","p_status":"UPD5","us_key":"5","us_name":"allefant","us_username":"allefant","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>A post-compo version of my entry is <a href=\"http:\/\/allefant.googlepages.com\/LD10_-_Lunte_by_Allefant_postcompo.zip\" title=\"here\">here<\/a>.<\/p>\n <p>Changes are:<\/p>\n <ul>\n <li>Different algorithm to create dynamic holes (without any texture upload), and compiled with optimization on (so no more slowdowns)<\/li>\n <li>Gameplay change: Can now walk even during explosions (which allows new timed puzzles)<\/li>\n <li>Gameplay change: Added movable bombs (allows Sokoban style puzzles)<\/li>\n <li>4 new levels (13, 14, 15, 16 are new &#8211; still not very good, but a lot better than the ones in LD)<\/li>\n <li>Allow to choose your starting level (once reached)<\/li>\n <li>Some graphical changes, like flags to mark indestructible fields<\/li>\n <li>Fixed several bugs (most of which could not occur in the LD levels)<\/li>\n <li>Includes a crude linux makefile now besides the mingw makefile and the .exe<\/li>\n <li>There&#8217;s still a bug with 16-bit desktops under Windows<\/li>\n <li>Another bug which caused unexplained failures to upload textures is fixed with the fixed exe in the comments (so if it doesn&#8217;t start up, you can get that .exe &#8211; maybe I&#8217;ll also re-upload a new version with this later)<\/li>\n <\/ul>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/ss5.jpg\" title=\"post-compo screenshot\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/ss5.thumbnail.jpg\" alt=\"post-compo screenshot\" \/><\/a><\/p>","time":"December 22nd, 2007 9:43 am","title":"post-compo version"}