26th Hour Update
I was planning on posting this 2 hours ago, but it took a little longer than I expected to get it working. This is the 2 hallways and parlour, generated differently each time. A number of rooms branch off the hallways (not visible here), in one of which the murder takes place.
I’m devoting the next few hours to implementing the timeline – sorting out who goes where, when.

Comments
PoV
20. Apr 2008 · 02:40 UTC
That’s a very cool looking shot. Lots of potential to that.