{"author_name":"Surrealix","cat":"LD #11 - Minimalist - 2008","comments":[{"author_name":"PoV","time":"April 19, 2008 9:40 pm","epoch":1208659200,"text":"That&#8217;s a very cool looking shot.  Lots of potential to that.","spam":"N"}],"epoch":1208651760,"likes":0,"metadata":{"p_key":"75183","p_author":"Surrealix","p_authorkey":"215","p_urlkey":"111015","p_title":"26th Hour Update","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208651760","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"215","us_name":"Surrealix","us_username":"surrealix","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>I was planning on posting this 2 hours ago, but it took a little longer than I expected to get it working. This is the 2 hallways and parlour, generated differently each time.\u00a0 A number of rooms branch off the hallways (not visible here), in one of which the murder takes place.<\/p>\n <p>I&#8217;m devoting the next few hours to implementing the timeline &#8211; sorting out who goes where, when.<\/p>\n <p><img src=\"http:\/\/www.surrealix.com\/ludumdare\/screen2_small.png\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/day2\/\" rel=\"tag\">day2<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"April 19th, 2008 7:36 pm","title":"26th Hour Update"}