Goals
Like most LD48h competitions in the past, I’m going to set myself a few personal goals for this time around:
- Something playable.
- Something fun. Always tricky.
- Something accessible. Gameplay and controls need to be explained simply so people “get it”.
- Cross-platform. Windows, Mac and Linux.
- Proper menu flow (main menu, in game, game over, repeat). Probably too ambitious for 48hours, so might get cut.
- A more complete series of progress screenshots, rather than just a couple near the begining as usual.
Things I won’t be caring about:
- Sound. A massive time sink for me, it takes hours to get a single sound effect right.
- Fancy graphics. I’ll be on a laptop with just a basic graphics card, so no fancy pixel shader magic.
- Code elegence. Hack hack hack!
- My general state of health.
Things I’ll be trying to avoid:
- Spending too long creating sprites.
- Leaving something vital to the last couple of hours like last time (level creation).
- Burning the midnight oil on the first day and ending up wasting a good chunk of the second day because I got up at midday.
Anyone else have any personal goals they’ve set?
Comments
06. Aug 2008 · 00:15 UTC
I think I have to agree on the goals… Getting something done that appears fun and generally polished is a priority. Of course, the final theme will help determine whether designing is fun or not. 

06. Aug 2008 · 05:57 UTC
Good goals! This time I’ll try to have sounds but I will only allow myself to spend 2 hours on sounds and “music”.
06. Aug 2008 · 07:57 UTC
mocker: I believe DrPetter’s awesome tool is allowed, and was made specifically for LD competitions. However there’s so many dials and sliders to play with I can waste hours on it which would probably be better spent elsewhere.
Ariel Yust
06. Aug 2008 · 10:10 UTC
good goals mate! 
