{"author_name":"Orangy Tang","cat":"LD #12 - The Tower - 2008","comments":[{"author_name":"","time":"August 5, 2008 7:15 pm","epoch":1217981700,"text":"I think I have to agree on the goals&#8230; Getting something done that appears fun and generally polished is a priority.  Of course, the final theme will help determine whether designing is fun or not. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"","time":"August 6, 2008 12:57 am","epoch":1218002220,"text":"Good goals! This time I&#8217;ll try to have sounds but I will only allow myself to spend 2 hours on sounds and &#8220;music&#8221;.","spam":"N"},{"author_name":"","time":"August 6, 2008 2:57 am","epoch":1218009420,"text":"mocker: I believe DrPetter&#8217;s awesome tool is allowed, and was made specifically for LD competitions. However there&#8217;s so many dials and sliders to play with I can waste hours on it which would probably be better spent elsewhere.","spam":"N"},{"author_name":"Ariel Yust","time":"August 6, 2008 5:10 am","epoch":1218017400,"text":"good goals mate! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1217967600,"likes":0,"metadata":{"p_key":"74962","p_author":"Orangy Tang","p_authorkey":"37","p_urlkey":"110794","p_title":"Goals","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1217967600","p_likes":"0","p_comments":"5","p_status":"UPD5","us_key":"37","us_name":"Orangy Tang","us_username":"orangy-tang","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>Like most LD48h competitions in the past, I&#8217;m going to set myself a few personal goals for this time around:<\/p>\n <ul>\n <li>Something playable.<\/li>\n <li>Something fun. Always tricky.<\/li>\n <li>Something accessible. Gameplay and controls need to be explained simply so people &#8220;get it&#8221;.<\/li>\n <li>Cross-platform. Windows, Mac and Linux.<\/li>\n <li>Proper menu flow (main menu, in game, game over, repeat). Probably too ambitious for 48hours, so might get cut.<\/li>\n <li>A more complete series of progress screenshots, rather than just a couple near the begining as usual.<\/li>\n <\/ul>\n <p>Things I won&#8217;t be caring about:<\/p>\n <ul>\n <li>Sound. A massive time sink for me, it takes hours to get a single sound effect right.<\/li>\n <li>Fancy graphics. I&#8217;ll be on a laptop with just a basic graphics card, so no fancy pixel shader magic.<\/li>\n <li>Code elegence. Hack hack hack!<\/li>\n <li>My general state of health.<\/li>\n <\/ul>\n <p>Things I&#8217;ll be trying to avoid:<\/p>\n <ul>\n <li>Spending too long creating sprites.<\/li>\n <li>Leaving something vital to the last couple of hours like last time (level creation).<\/li>\n <li>Burning the midnight oil on the first day and ending up wasting a good chunk of the second day because I got up at midday.<\/li>\n <\/ul>\n <p>Anyone else have any personal goals they&#8217;ve set?<\/p>","time":"August 5th, 2008 3:20 pm","title":"Goals"}