Those little details…

Well hitting a few road blocks that really shouldn’t be that hard to circumvent. But here’s the first screenshot of the TileEngine. Now I need to code all my units, and a way to save and load maps.

First screenshot

Tags: progress

Comments

increpare
06. Dec 2008 · 20:56 UTC
what’s with that weird-lookin’ square? a water square, or an evil square overlord, or?
BloodKnight9923
06. Dec 2008 · 21:04 UTC
Testing tile selection, it will be for editing… And if I can manage, pathfinding. So far I can scroll through the ‘Level’ and select any tile.