{"author_name":"BloodKnight9923","cat":"LD #13 - Roads - 2008","comments":[{"author_name":"increpare","time":"December 6, 2008 3:56 pm","epoch":1228596960,"text":"what&#8217;s with that weird-lookin&#8217; square?  a water square, or an evil square overlord, or?","spam":"N"},{"author_name":"BloodKnight9923","time":"December 6, 2008 4:04 pm","epoch":1228597440,"text":"Testing tile selection, it will be for editing&#8230; And if I can manage, pathfinding. So far I can scroll through the &#8216;Level&#8217; and select any tile.","spam":"N"}],"epoch":1228596840,"likes":0,"metadata":{"p_key":"74332","p_author":"BloodKnight9923","p_authorkey":"510559","p_urlkey":"110164","p_title":"Those little details\u2026","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228596840","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"510559","us_name":"BloodKnight9923","us_username":"BloodKnight9923","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Well hitting a few road blocks that really shouldn&#8217;t be that hard to circumvent. But here&#8217;s the first screenshot of the TileEngine. Now I need to code all my units, and a way to save and load maps.<\/p>\n <p><img src=\"http:\/\/i47.photobucket.com\/albums\/f173\/BloodKnight9923\/Compo.jpg\" alt=\"First screenshot\" width=\"720\" height=\"430\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a><\/p>","time":"December 6th, 2008 3:54 pm","title":"Those little details\u2026"}