An idea…

Woke up about 1h30 ago, had breakfast and saw the theme… URGH!

Advancing Wall of Doom is a terrible theme… Anyway, after a city-wide power outage, I had an idea.

My game consists on a maze-like scenario, where the player has to find a key to open the exit to the next level.

Only thing is that some of the walls is the labirinth move from time to time, picking up speed and killing/dragging the player.

Other ideas include a weapon that can help the player manipulate the environment in some way, lava pools, enemies and all the normal goodyness of game development…

Now to get a map working…

Comments

Mike_W
18. Apr 2009 · 07:35 UTC
I thought about the maze doing a couple different things with it – I am curious to see your project