{"author_name":"Covenant","cat":"","comments":[{"author_name":"Mike_W","time":"April 18, 2009 2:35 am","epoch":1240040100,"text":"I thought about the maze doing a couple different things with it &#8211; I am curious to see your project","spam":"N"}],"epoch":1240039980,"likes":0,"metadata":{"p_key":"73808","p_author":"Covenant","p_authorkey":"326","p_urlkey":"109630","p_title":"An idea\u2026","p_cat":"","p_event":"LD14","p_time":"1240039980","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Woke up about 1h30 ago, had breakfast and saw the theme&#8230; URGH!<\/p>\n <p>Advancing Wall of Doom is a terrible theme&#8230; Anyway, after a city-wide power outage, I had an idea.<\/p>\n <p>My game consists on a maze-like scenario, where the player has to find a key to open the exit to the next level.<\/p>\n <p>Only thing is that some of the walls is the labirinth move from time to time, picking up speed and killing\/dragging the player.<\/p>\n <p>Other ideas include a weapon that can help the player manipulate the environment in some way, lava pools, enemies and all the normal goodyness of game development&#8230;<\/p>\n <p>Now to get a map working&#8230;<\/p>","time":"April 18th, 2009 2:33 am","title":"An idea\u2026"}