Ninja Rope physics finally completed

Here’s my current alpha:

http://games.mochiads.com/c/g/super-action-ninja-agents-ld-version/SuperActionNinjaAgents.swf

The ninja rope physics finally work. They’re not perfect — gravity pulls you incorrectly (if you hang for a while you’ll slowly slide down), but it’s pretty serviceable. Right now you can attach the rope anywhere, to anything (including air :P). Also, there’s literally no game. Next is making the rope actually shot the little grappling hook bit out, and have it only collide with terrain. Then adding enemies and a goal.

Arrow keys move, mouse button jumps (you can aim the jump), mouse button activates ninja rope while in the air.

Sorry about it being arrow keys instead of wasd, but flixel defaults to arrow keys, and I don’t have time to go and change it.

Tags: alpha

Comments

26. Jul 2009 · 20:37 UTC
jumping mechanism is nice.
SpaceManiac
26. Jul 2009 · 22:25 UTC
Fun! I liked the art in the concept better though, I have no idea why.
27. Jul 2009 · 08:52 UTC
it’d be cool if you could just fall forever and there were no sides, it just deleted the path behind you and rebuilt it as you went.
crazysam1
12. Jan 2013 · 19:46 UTC
Hello good sir! I was looking to incorporate a similar mechanic (grappling hook) in my own game, would you mind sharing the code?