Silly Isles

Okay, I’ve been plugging away for a few more hours, putting player movement + collision in, adding stuff so I can load and save levels in some way.

Character Movement

Annoyingly I wasted about half an hour on a completely silly bug that I really should have spotted sooner. If you’re relying on a variable to be different in each instance of a class, make sure you haven’t made it “static”.. Grarghh..

Liberal application of tea and ginger biscuits got me through it though.

Tea and Biscuits

Feeling rediculously hungry already, but it’s only 11am here (UK), so I’m going to try and hold off on lunch for a bit longer.. In the meantime, more tea and biscuits!

Build Two

You can walk around, between screens, and can’t walk of the islands.. There’s a few glitches still, but nothing horrific.. Next step is probably to add some actual gameplay mechanics, might need to do some design work first though, my ideas are still a little vague.