{"author_name":"Jonathan Whiting","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272096780,"likes":0,"metadata":{"p_key":"71237","p_author":"Jonathan Whiting","p_authorkey":"527","p_urlkey":"107058","p_title":"Silly Isles","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272096780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"527","us_name":"Jonathan Whiting","us_username":"mrpiglet","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Okay, I&#8217;ve been plugging away for a few more hours, putting player movement + collision in, adding stuff so I can load and save levels in some way.<\/p>\n <p><img src=\"http:\/\/jwhiting.nfshost.com\/ld\/17\/screenshot02.png\" alt=\"Character Movement\" \/><\/p>\n <p>Annoyingly I wasted about half an hour on a completely silly bug that I really should have spotted sooner.  If you&#8217;re relying on a variable to be different in each instance of a class, make sure you haven&#8217;t made it &#8220;static&#8221;.. Grarghh..<\/p>\n <p>Liberal application of tea and ginger biscuits got me through it though.<\/p>\n <p><img src=\"http:\/\/jwhiting.nfshost.com\/ld\/17\/food02.jpg\" alt=\"Tea and Biscuits\" \/><\/p>\n <p>Feeling rediculously hungry already, but it&#8217;s only 11am here (UK), so I&#8217;m going to try and hold off on lunch for a bit longer.. In the meantime, more tea and biscuits!<\/p>\n <p><a href=\"http:\/\/jwhiting.nfshost.com\/ld\/17\/build02.swf\">Build Two<\/a><\/p>\n <p>You can walk around, between screens, and can&#8217;t walk of the islands.. There&#8217;s a few glitches still, but nothing horrific..  Next step is probably to add some actual gameplay mechanics, might need to do some design work first though, my ideas are still a little vague.<\/p>","time":"April 24th, 2010 3:13 am","title":"Silly Isles"}