First update

Welp, Islands. I seem to be alone in being pleased, as Islands was actually my firm favorite all the way through the voting.

My game isn’t going to be massively original – one of those “You have a load of islands, joined by paths (shipping) lanes. Move your forces from island to island, crushing the enemy tribe as you go” type games. Still, it’s not setting the bar too high, and it has challenges of its own –  a basic AI, and procedurally generated maps, for one thing.

It’s hour 8 (almost 9) but I’ve only been working for two and a bit hours because of timezones. Add in the fact that I’ve got 8 hours of work at the shop over the next two days, and it’s all the more of a squeeze. Still, nothing ventured nothing gained.

Comments

hdon
24. Apr 2010 · 10:11 UTC
I was initially *very* disappointed in the theme, but I have been surprised at how much creativity I have been able to conjure up for it!