{"author_name":"Staggy","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"hdon","time":"April 24, 2010 5:11 am","epoch":1272103860,"text":"I was initially *very* disappointed in the theme, but I have been surprised at how much creativity I have been able to conjure up for it!","spam":"N"}],"epoch":1272098820,"likes":0,"metadata":{"p_key":"71229","p_author":"Staggy","p_authorkey":"1886","p_urlkey":"107050","p_title":"First update","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272098820","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1886","us_name":"Staggy","us_username":"staggy","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Welp, Islands. I seem to be alone in being pleased, as Islands was actually my firm favorite all the way through the voting.<\/p>\n <p>My game isn&#8217;t going to be massively original &#8211; one of those &#8220;You have a load of islands, joined by paths (shipping) lanes. Move your forces from island to island, crushing the enemy tribe as you go&#8221; type games. Still, it&#8217;s not setting the bar too high, and it has challenges of its own &#8211;\u00a0 a basic AI, and procedurally generated maps, for one thing.<\/p>\n <p>It&#8217;s hour 8 (almost 9) but I&#8217;ve only been working for two and a bit hours because of timezones. Add in the fact that I&#8217;ve got 8 hours of work at the shop over the next two days, and it&#8217;s all the more of a squeeze. Still, nothing ventured nothing gained.<\/p>","time":"April 24th, 2010 3:47 am","title":"First update"}