No Game Is An Island
So far its a bit of a poor physic simulator with a few gameplay mechanics strewn about, so far the only interaction is being able to control your ship/ufo/character/home-island and move other islands. This results in a elastic-y madness until you let them go. I’d like to say it looks much better live but …. yeah.
The actual premise I set for myself is far from achieved, but I’ll start putting that in soon.
GREEN FUZZY CIRCLES!