{"author_name":"Grieve","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272112380,"likes":0,"metadata":{"p_key":"71163","p_author":"Grieve","p_authorkey":"505049","p_urlkey":"106984","p_title":"No Game Is An Island","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272112380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505049","us_name":"Grieve","us_username":"Grieve","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>So far its a bit of a poor physic simulator with a few gameplay mechanics strewn about, so far the only interaction is being able to control your ship\/ufo\/character\/home-island and move other islands. This results in a elastic-y madness until you let them go. \u00a0I&#8217;d like to say it looks much better live but &#8230;. yeah.<\/p>\n <p>The actual premise I set for myself is far from achieved, but I&#8217;ll start putting that in soon.<\/p>\n <div id=\"attachment_17445\" style=\"width: 310px\" class=\"wp-caption alignnone\"><img class=\"size-medium wp-image-17445\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/ld17-grieve-1226-300x232.PNG\" alt=\"GREEN FUZZY CIRCLES!\" width=\"300\" height=\"232\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/ld17-grieve-1226-300x232.PNG 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/ld17-grieve-1226-550x426.PNG 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">GREEN FUZZY CIRCLES!<\/p><\/div>","time":"April 24th, 2010 7:33 am","title":"No Game Is An Island"}