Animations!

Idle on land

Idle on land

Take off! Last frame or so to be repeated

Take off! Last frame or so to be repeated

Also, tiles are done!

Swoosh, Swhoosh, swoosh! You can see the waves moving. Can't you? :)

Swoosh, Swhoosh, swoosh! You can see the waves moving. Can't you? :)

And now it’s time for small break!

I really, really, really wanted a scarf. Oh well, antenna will have to do.

Premade engines, libraries, basecode, and game makers are allowed. Ludum Dare is about creating games, not about writing A* for the 8th time. If you want to start from scratch, great. Lots of people start from python + pygame, or just with DirectX. But other people prefer to start with a higher grade engine, and that’s OK. What’s not allowed are libraries that other people don’t have a reasonable chance to be able to use. If you had to sign a NDA to get it, it’s probably not allowed. This is to strike a level playing field for everyone.”

I’m guessing that means, if I found a hover engine for MMF2 earlier (an engine for a game maker) then I’m sure that’s allowed. I’ll just have to look at it and then franken-code it to make it unique to fit my needs. Although I wish an admin would make that more clear.