{"author_name":"xhunterko","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272127200,"likes":0,"metadata":{"p_key":"71090","p_author":"xhunterko","p_authorkey":"1960","p_urlkey":"106911","p_title":"Animations!","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272127200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1960","us_name":"xhunterko","us_username":"xhunterko","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<div id=\"attachment_17735\" style=\"width: 90px\" class=\"wp-caption alignnone\"><img class=\"size-full wp-image-17735\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/JetterGuyTime.gif\" alt=\"Idle on land\" width=\"80\" height=\"80\" \/><p class=\"wp-caption-text\">Idle on land<\/p><\/div>\n <div id=\"attachment_17737\" style=\"width: 90px\" class=\"wp-caption alignnone\"><img class=\"size-full wp-image-17737\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/JetterGuyFlying.gif\" alt=\"Take off! Last frame or so to be repeated\" width=\"80\" height=\"80\" \/><p class=\"wp-caption-text\">Take off! Last frame or so to be repeated<\/p><\/div>\n <p>Also, tiles are done!<\/p>\n <div id=\"attachment_17739\" style=\"width: 210px\" class=\"wp-caption alignnone\"><img class=\"size-full wp-image-17739\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/TilesLD17.png\" alt=\"Swoosh, Swhoosh, swoosh! You can see the waves moving. Can't you? :)\" width=\"200\" height=\"108\" \/><p class=\"wp-caption-text\">Swoosh, Swhoosh, swoosh! You can see the waves moving. Can&#39;t you? :)<\/p><\/div>\n <p>And now it&#8217;s time for small break!<\/p>\n <p>I really, really, really wanted a scarf. Oh well, antenna will have to do.<\/p>\n <p>&#8220;<strong>Premade engines, libraries, basecode, and game makers are allowed.<\/strong> Ludum Dare is about creating games, not about writing A* for the 8th time. If you want to start from scratch, great. Lots of people start from python + pygame, or just with DirectX. But other people prefer to start with a higher grade engine, and that&#8217;s OK. What&#8217;s not allowed are libraries that other people don&#8217;t have a reasonable chance to be able to use. If you had to sign a NDA to get it, it&#8217;s probably not allowed. This is to strike a level playing field for everyone.&#8221;<\/p>\n <p>I&#8217;m guessing that means, if I found a hover engine for MMF2 earlier (an engine for a game maker) then I&#8217;m sure that&#8217;s allowed. I&#8217;ll just have to look at it and then franken-code it to make it unique to fit my needs. Although I wish an admin would make that more clear.<\/p>","time":"April 24th, 2010 11:40 am","title":"Animations!"}