EnemyWars: progress

So far so good on my first LD! The concept for my game is below:

ENEMYWARS – OUTLINE

  1. Enemies charge towards player base from right to left
  2. enemies attack with ranged weapons and smash once close enough
  3. The player must use a set of defenses to use enemies as weapons or turn them against each other
    1. defenses are statically placed on the ground (which to use depends on mana requirements and enemy placement)
    2. defenses included:
      1. catapult = launches enemies in the air and uses them as bombs
      2. ZOMBIEfier = turns enemies into zombies… you get the rest :)
      3. bomb trap = attaches bombs to enemies, these run back to base and explode their comrades
      4. MAY ALSO: allow for mouse to pick up enemies and drop from a distance
  4. player triggers defenses by pressing keys OR combination of keys
    1. defenses only work when enough mana is available
    2. mana is gained by killing enemies OR by turning enemies against each other OR based on how many enemies your turned enemies kill :)
    3. each defense has a different mana requirement
  5. players never win. Sooner or later they will be overtaken. Goal is to last as long as possible!

Anyways – I’m happy with my temporary environment and moving nicely into enemy logic. See below:

screen_2010-08-21_14-18-48