EnemyWars: progress
So far so good on my first LD! The concept for my game is below:
ENEMYWARS – OUTLINE
- Enemies charge towards player base from right to left
- enemies attack with ranged weapons and smash once close enough
- The player must use a set of defenses to use enemies as weapons or turn them against each other
- defenses are statically placed on the ground (which to use depends on mana requirements and enemy placement)
- defenses included:
- catapult = launches enemies in the air and uses them as bombs
- ZOMBIEfier = turns enemies into zombies… you get the rest

- bomb trap = attaches bombs to enemies, these run back to base and explode their comrades
- MAY ALSO: allow for mouse to pick up enemies and drop from a distance
- player triggers defenses by pressing keys OR combination of keys
- defenses only work when enough mana is available
- mana is gained by killing enemies OR by turning enemies against each other OR based on how many enemies your turned enemies kill

- each defense has a different mana requirement
- players never win. Sooner or later they will be overtaken. Goal is to last as long as possible!
Anyways – I’m happy with my temporary environment and moving nicely into enemy logic. See below:
