{"author_name":"Vieko Franetovic","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282415640,"likes":0,"metadata":{"p_key":"69748","p_author":"Vieko Franetovic","p_authorkey":"1492","p_urlkey":"105553","p_title":"EnemyWars: progress","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282415640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1492","us_name":"Vieko Franetovic","us_username":"vieko","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>So far so good on my first LD! The concept for my game is below:<\/p>\n <p><strong>ENEMYWARS &#8211; OUTLINE<\/strong><\/p>\n <ol>\n <li>Enemies charge towards player base from right to left<\/li>\n <li>enemies attack with ranged weapons and smash once close enough<\/li>\n <li>The player must use a set of defenses to use enemies as weapons or turn them against each other\n <ol>\n <li>defenses are statically placed on the ground (which to use depends on mana requirements and enemy placement)<\/li>\n <li>defenses included:\n <ol>\n <li>catapult = launches enemies in the air and uses them as bombs<\/li>\n <li>ZOMBIEfier = turns enemies into zombies&#8230; you get the rest <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li>bomb trap = attaches bombs to enemies, these run back to base and explode their comrades<\/li>\n <li>MAY ALSO: allow for mouse to pick up enemies and drop from a distance<\/li>\n <\/ol>\n <\/li>\n <\/ol>\n <\/li>\n <li>player triggers defenses by pressing keys OR combination of keys\n <ol>\n <li>defenses only work when enough mana is available<\/li>\n <li>mana is gained by killing enemies OR by turning enemies against each other OR based on how many enemies your turned enemies kill <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li>each defense has a different mana requirement<\/li>\n <\/ol>\n <\/li>\n <li>players never win. Sooner or later they will be overtaken. Goal is to last as long as possible!<\/li>\n <\/ol>\n <p>Anyways &#8211; I&#8217;m happy with my temporary environment and moving nicely into enemy logic. See below:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_2010-08-21_14-18-48.png\"><img class=\"aligncenter size-large wp-image-24651\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_2010-08-21_14-18-48-550x221.png\" alt=\"screen_2010-08-21_14-18-48\" width=\"550\" height=\"221\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_2010-08-21_14-18-48-300x120.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_2010-08-21_14-18-48-550x221.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_2010-08-21_14-18-48.png 1302w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 21st, 2010 1:34 pm","title":"EnemyWars: progress"}