AVOIDAL – Post Compo Version!

AVOIDAL – Post Compo Version!

AVOIDAL - Post Compo Version

I’ve made a bunch of improvements to AVOIDAL since the compo and I’d love your feedback!

Play the post compo version of AVOIDAL here

The LD48 official compo version for judging is here now

Changes to the new version:

  • Added 1 second of invulnerability if you take damage (this helps a ton!)
  • Rebalanced the difficulty curve to make it progress a tad slower
  • Mines spawn a tad further in from the edges to help player not get stuck on walls as much
  • Reworked How To Play screen to be simpler and clearer
  • Changed ‘Energy’ to ‘Health’ in UI
  • Fixed some sound volume and playing issues
  • Added a nice visual effect of little random twinkling stars in the background

I’m gonna keep listening for feedback and working on this game but I think it is pretty close to me calling it done at this point. Thanks for the great feedback I’ve gotten already to everyone who left me comments on my rating page.

Tags: avoidal, feedback, flash, improved, postcompo

Comments

PsySal
25. Aug 2010 · 01:42 UTC
Great, I really like it. The game does a nice job of balancing “avoid” vs. “get near to”, really the blue and red stars are the core of the gameplay.
Sparky
25. Aug 2010 · 06:32 UTC
This is fun :). I’m glad to see you taking the time to develop this further. Sorry I wasn’t on earlier today- I was playing Go with a friend. I’ll be around tomorrow, however. And you can always reach me via email: septagon at gmail dot com.
Eckolin
26. Aug 2010 · 19:10 UTC
The highscore pages are very slow for me.
28. Aug 2010 · 08:34 UTC
@Eckolin: Awesome–glad to hear it. I’ve been really enjoying playing this version too. Getting near to wrapping it up! Mochi support still hasn’t gotten back to me with any tips as to what is lagging the leaderboards though. It crashes my flash debug player from the IDE. Works online but lags like hell. I didn’t change anything is the weird thing it just stopped working far as I can tell.
Eckolin
30. Aug 2010 · 18:09 UTC
One more thing… Clicking resume moves the robot to the center of the field, from wherever it was, which might be a dangerous path. Is this an unintended feature?