Ludum Racer Art coming together
The art style we’ve chosen to utilise within our Ludum Racer has been derived from our upcoming iPad title: Dead West.
It’s a limited yet fantastic looking colour pallete, designed to make full use of the amazing high contrast that suits the iPhone and iPad particularly well.
Below are several screenshots that show a styling screenshot from Dead West, through converting it to a ‘track’ to showing where lighting effects etc are, and finally to a finished product including a horse and trap contraption that will be used in the final finished product.


The drawn on notes indicate different obstacles etc to add a bit of variety and shape to the finished track.


To stop things looking too bland, some lighting paths were sketched on, darker parts showing shadow and lighter parts indicating, well, light. This further enhances the route of the track.


Finally, with some edges defining the sides properly and some nice lighting, we’re left with something that looks much more like a track.
Our game design is moving on, and we now have a working prototype with some fancy tracks, but still much, much more to do.
So this was part way through the first conceptual idea, the green markings are bits that’ll probably change and evolve as seen fit

And this is where the thing is up to currently.

Obviously this is still very early stages, but progress is fast (And needs to be!)
More updates as and when.
We’ll be regularly blogging here and on our parent site under ‘Ludum Racer (challenge blog)‘
Further to this, both myself @deltamikealpha and Gareth @36peas will be tweeting about the project as it evolves.