Airship Traders: Update 2

Update number two coming to you at 02:00 in the morning from a dark and (mostly) sleeping South Africa…

I’ve just finished my first pass at more advanced map generation and I’m very happy with the results (actually just very happy that it’s working at all 😛 – this is my first time trying random map generation)! Most of the credit must go to the writer of this article at the RogueBasin on generating cave maps with Cellular Automata… I was looking for inspiration and found that some of the caves generated could pass for outlines of islands, so I adopted the algorithm described there and then just added some additional custom passes to make things look a bit fancier :). All in all I’m quite pleased with the results so far, but still need to add:

  • Rivers
  • Towns
  • Maybe some more terrain types

I’ve also got a basic ship which can teleport around the screen (normal movement going gradually from point-to-point is a near-future todo).

Here’s my latest screenshot:

Cool looking randomly generated map and a semi-functional Airship! :)

Cool looking randomly generated map and a semi-functional Airship! :)