{"author_name":"chaotikZA","cat":"October Challenge 2010","comments":[],"epoch":1286834700,"likes":0,"metadata":{"p_key":"69126","p_author":"chaotikZA","p_authorkey":"505014","p_urlkey":"104929","p_title":"Airship Traders: Update 2","p_cat":"October Challenge 2010","p_event":"LD18","p_time":"1286834700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505014","us_name":"chaotikZA","us_username":"chaotikZA","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Update number two coming to you at 02:00 in the morning from a dark and (mostly) sleeping South Africa&#8230;<\/p>\n <p>I&#8217;ve just finished my first pass at more advanced map generation and I&#8217;m very happy with the results (actually just very happy that it&#8217;s working at all \ud83d\ude1b &#8211; this is my first time trying random map generation)! Most of the credit must go to the writer of <a href=\"http:\/\/roguebasin.roguelikedevelopment.org\/index.php?title=Cellular_Automata_Method_for_Generating_Random_Cave-Like_Levels\" target=\"_blank\">this article<\/a> at the RogueBasin\u00a0on generating cave maps with Cellular Automata&#8230; I was looking for inspiration and found that some of the caves generated could pass for outlines of islands, so I adopted the algorithm described there and then just added some additional custom passes to make things look a bit fancier :). All in all I&#8217;m quite pleased with the results so far, but still need to add:<\/p>\n <ul>\n <li>Rivers<\/li>\n <li>Towns<\/li>\n <li>Maybe some more terrain types<\/li>\n <\/ul>\n <p>I&#8217;ve also got a basic ship which can teleport around the screen (normal movement going gradually from point-to-point is a near-future todo).<\/p>\n <p>Here&#8217;s my latest screenshot:<\/p>\n <div style=\"width: 590px\" class=\"wp-caption aligncenter\"><img src=\"http:\/\/www.chaoticengine.org\/assets\/Projects\/AirshipTraders\/screenshot3-sml.png\" alt=\"Cool looking randomly generated map and a semi-functional Airship! :)\" width=\"580\" height=\"454\" \/><p class=\"wp-caption-text\">Cool looking randomly generated map and a semi-functional Airship! :)<\/p><\/div>","time":"October 11th, 2010 5:05 pm","title":"Airship Traders: Update 2"}