LD19 – Code Declaration

For the competition, I’ll be using “My Rendering Library”, a little C# library that provides helper classes/functions for SFML2. The most current copy of it can be downloaded from here.

Edit: Updated some parts of the code, and added an application which starts up a minimal copy of it.

Edit #2: Updated more parts of the code, now has particle emitters! 😀

Edit #3: Added “Object Shadows” :)

Edit #4: Fixed error in the culling algorithm (Was removing objects from screen when the screen was rotated).

Edit #5: Fixed problem where the offset was not being applied properly for objects that inherit AdvancedRenderable.