{"author_name":"mitch","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292297580,"likes":1,"metadata":{"p_key":"68890","p_author":"mitch","p_authorkey":"3094","p_urlkey":"104693","p_title":"LD19 \u2013 Code Declaration","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292297580","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3094","us_name":"mitch","us_username":"mitch","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>For the competition, I&#8217;ll be using &#8220;My Rendering Library&#8221;, a little C# library that provides helper classes\/functions for SFML2. The most current copy of it can be downloaded from <a href=\"http:\/\/mitchdev.com\/projects\/ld19\/Mitch.Renderer.zip\">here<\/a>.<\/p>\n <p><strong>Edit<\/strong>: Updated some parts of the code, and added an application which starts up a minimal copy of it.<\/p>\n <p><strong>Edit #2:<\/strong> Updated more parts of the code, now has particle emitters! \ud83d\ude00<\/p>\n <p><strong>Edit #3:<\/strong> Added &#8220;Object Shadows&#8221; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><strong>Edit #4: <\/strong>Fixed error in the culling algorithm (Was removing objects from screen when the screen was rotated).<\/p>\n <p><strong>Edit #5: <\/strong>Fixed problem where the offset was not being applied properly for objects that inherit\u00a0<em>AdvancedRenderable<strong>.<\/strong><\/em><\/p>","time":"December 13th, 2010 10:33 pm","title":"LD19 \u2013 Code Declaration"}