Progress…..eh…..kinda
Well, I guess I should have seen it coming, working with libraries I have never used before when time is limited isn’t a good idea 😛
I spent the first few hours planning and coding, and doing some artwork and getting tiles up and working, Slick hasn’t really complicated that process at all(easy to learn).
But then I decided I would go ahead and use the Phys2D library I had prepared in my project, which took a bit more to figure out, but the worst thing is it made most of my other code redundant, so I have had to sit back and rethink how to structure it to integrate Phys2D to make the best use of it…..turns out I’m pretty much starting from scratch, minus some initial setup code.
But anyway, here is where I am currently sitting
The yellow circle is the “player”, movable with A and D, and can jump with space, the squares around the outside is whats left of my tile system(which used to actually be textured).
Great experience all around however.
