Defeat!

Well, guess its time to admit defeat, the collision is more or less where I want it, but theres no gameplay at all(other then being able to run and jump).

At least I know next time not to try to learn new libraries during a time limited schedule, deciding to use Phys2D was a big mistake, and sticking to my guns about using it rather then chucking it away after realizing how much time I was wasting just to get it running was an even bigger mistake, but at least I know quite a bit about the Phys2D library now, and know more about Slick2D, so I can’t say this has all been a wasted effort.

Either way, I will see if I can still get it done for the jam, but I wont be submitting it now as the player sprite wasn’t created by me, was just a sprite test to see how things were looking with Slick2Ds SpriteSheet and Animation classes(which I discovered even existed more then half way through the first day).