{"author_name":"Atomizer","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292801160,"likes":0,"metadata":{"p_key":"67805","p_author":"Atomizer","p_authorkey":"509078","p_urlkey":"103608","p_title":"Defeat!","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292801160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"509078","us_name":"Atomizer","us_username":"Atomizer","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Well, guess its time to admit defeat, the collision is more or less where I want it, but theres no gameplay at all(other then being able to run and jump).<\/p>\n <p>At least I know next time not to try to learn new libraries during a time limited schedule, deciding to use Phys2D was a big mistake, and sticking to my guns about using it rather then chucking it away after realizing how much time I was wasting just to get it running was an even bigger mistake, but at least I know quite a bit about the Phys2D library now, and know more about Slick2D, so I can&#8217;t say this has all been a wasted effort.<\/p>\n <p>Either way, I will see if I can still get it done for the jam, but I wont be submitting it now as the player sprite wasn&#8217;t created by me, was just a sprite test to see how things were looking with Slick2Ds SpriteSheet and Animation classes(which I discovered even existed more then half way through the first day).<\/p>\n <p><a href=\"http:\/\/atomicdivisions.com\/projects\/ld19\/ld19_3805.png\"><img class=\"alignnone\" src=\"http:\/\/atomicdivisions.com\/projects\/ld19\/ld19_3805_sm.png\" alt=\"\" width=\"600\" height=\"465\" \/><\/a><\/p>","time":"December 19th, 2010 6:26 pm","title":"Defeat!"}