Tool question….

Hey all…

I’ve been thinking about this and can’t seem to find a good answer inside myself…

I have this small framework I’ve used in previous competitions, available to everybody, etc… It’s just some init code, camera stuff, 2d blits, etc…

Thing is, I’ve been working on my 3d skills and I wanted to get some characters into that framework, but to get skinned characters (and animations) into the mini-framework I’ll have to do an exporter from 3d Studio… I already have one for my engine that I use for work stuff, and I can use it legally… So I can export on the proprietary format, so I can do an importer for that format…

So the question is, can I use that? Can I use my custom exporter without supplying it to anybody, so I can use 3d for real?

I can see arguments that allow me, and others that don’t, so I’d like your input on this… If I had more time available, I’d just create a silly exporter thing for 3d Studio and supply that with my framework (not sure if I could legally, since it uses the maxsdk which isn’t closed source and under NDA), but with my current workload and time available ’till the compo, it’s impossible for me.

So, what you guys think? Can I use my exporter as a tool, even if it’s not available for everybody?

Comments

26. Apr 2011 · 14:32 UTC
From the rules: “All libraries, middleware, content creation, and development tools are allowed.”
Fiona
26. Apr 2011 · 15:10 UTC
I don’t think anyone would have a problem with that. It’s part of your media creation pipeline and that has never really been subject to the rules on “supply all sourcecode” that governs your game code.