Rain System
Okay, so progress is going slow, and I’m a bit sleepy. I implemented basic movement and rain particle system in my game. Getting animations to work in FlashPunk was sort of a pain at first, because I hadn’t realized I needed fractional animation framerate to get things to display at a reasonable speed. But it makes sense.
And played around with emitters to make the rain system. It also occasionally flashes lightning on random intervals. It was pretty fun.
But yeah, I think I might do a bit more setup work for the game’s engine, and call it a night. I’m getting sort of exhausted.
