{"author_name":"Overkill","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304231760,"likes":1,"metadata":{"p_key":"66215","p_author":"Overkill","p_authorkey":"1210","p_urlkey":"102011","p_title":"Rain System","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304231760","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1210","us_name":"Overkill","us_username":"overkill","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Okay, so progress is going slow, and I&#8217;m a bit sleepy. I implemented basic movement and rain particle system in my game. Getting animations to work in FlashPunk was sort of a pain at first, because I hadn&#8217;t realized I needed fractional animation framerate to get things to display at a reasonable speed. But it makes sense.<\/p>\n <p>And played around with emitters to make the rain system. It also occasionally flashes lightning on random intervals. It was pretty fun.<\/p>\n <p><a href=\"http:\/\/bananattack.com\/stuff\/ld20\/takethis_rain_system.png\"><img class=\"aligncenter\" src=\"http:\/\/bananattack.com\/stuff\/ld20\/takethis_rain_system.png\" alt=\"\" width=\"336\" height=\"298\" \/><\/a><\/p>\n <p>But yeah, I think I might do a bit more setup work for the game&#8217;s engine, and call it a night. I&#8217;m getting sort of exhausted.<\/p>\n <p>&nbsp;<\/p>","time":"May 1st, 2011 1:36 am","title":"Rain System"}