Too… much… stuff…
Sorry… My ability, time, and maximum stress level fell far short of where I expected… so no little school girls killing zombies with dialogue… I simply have far too much to do tomorrow and during today, I was unable to work due to unexpectedly changing bedrooms and having to get my stuff out of my old room and into my new one… That took a good… ah… 15 hours considering all of my junk, my brothers’ junk, and my sister’s junk. Also, RISK is extremely distracting, but that’s my own fault.
However, I do have a decent framework for an engine, a timelapse, and a picture of one of the characters… The important thing is that I got a basic framework piece done that I really needed, the dialogue system. Along with the smoooooooth 8-directional movement from another side project of mine, I could prolly pull it off, just not this weekend. I’ll post what I have, but it’s not going to be entered as a MiniLD game. I’ll probably end up using pieces of this, like I do with everything, in a single major project.
I will make sure to do better on the actual LD48-21 in August.
Timelapse: http://adf.ly/1v8dB
What I have so far: http://adf.ly/1v8el
Character picture: http://adf.ly/1v8gF