{"author_name":"Fenyx","cat":"MiniLD","comments":[],"epoch":1309060800,"likes":0,"metadata":{"p_key":"65533","p_author":"Fenyx","p_authorkey":"2976","p_urlkey":"101329","p_title":"Too\u2026 much\u2026 stuff\u2026","p_cat":"MiniLD","p_event":"LD20","p_time":"1309060800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2976","us_name":"Fenyx","us_username":"fenyxofshadows","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Sorry&#8230; My ability, time, and maximum stress level fell far short of where I expected&#8230; so no little school girls killing zombies with dialogue&#8230; I simply have far too much to do tomorrow and during today, I was unable to work due to unexpectedly changing bedrooms and having to get my stuff out of my old room and into my new one&#8230; That took a good&#8230; ah&#8230; 15 hours considering all of my junk, my brothers&#8217; junk, and my sister&#8217;s junk. Also, RISK is extremely distracting, but that&#8217;s my own fault.<\/p>\n <p>However, I do have a decent framework for an engine, a timelapse, and a picture of one of the characters&#8230; The important thing is that I got a basic framework piece done that I really needed, the dialogue system. Along with the smoooooooth 8-directional movement from another side project of mine, I could prolly pull it off, just not this weekend. I&#8217;ll post what I have, but it&#8217;s not going to be entered as a MiniLD game. I&#8217;ll probably end up using pieces of this, like I do with everything, in a single major project.<\/p>\n <p>I will make sure to do better on the actual LD48-21 in August.<\/p>\n <p>Timelapse: <a href=\"http:\/\/adf.ly\/1v8dB\">http:\/\/adf.ly\/1v8dB<\/a><br \/>\n What I have so far: <a href=\"http:\/\/adf.ly\/1v8el\">http:\/\/adf.ly\/1v8el<\/a><br \/>\n Character picture: <a href=\"http:\/\/adf.ly\/1v8gF\">http:\/\/adf.ly\/1v8gF<\/a><\/p>","time":"June 25th, 2011 11:00 pm","title":"Too\u2026 much\u2026 stuff\u2026"}