The Disaster

I spent today trying to knock together a very basic platformer using a .png file to store the levels… in C. As a result it took me the whole day and I achieved nothing. Not sure what I’ll do tomorrow. I still want to make the same basic game but there’s no way this source is going anywhere in 24 hours. I suspect I’ll end up doing the same thing, but on a much much simpler scale, which uses a large pixel grid for the levels, not the “one px of the file is one px on the screen” approach I’m currently taking. Some of the code can be salvaged but not much… If I start running out of time the game will become a jam game for lazy reasons, but I hope it doesn’t come to that.

Wish me luck.

Comments

leedo
17. Dec 2011 · 20:30 UTC
good luck o/

And what about storing level in int matrix ? like one char in a txt file is one pixel/groupd of pixel on the level ?