{"author_name":"Mjiig","cat":"LD #22","comments":[{"author_name":"leedo","time":"December 17, 2011 3:30 pm","epoch":1324153800,"text":"good luck o\/<br \/>\n And what about storing level in int matrix ? like one char in a txt file is one pixel\/groupd of pixel on the level ?","spam":"N"}],"epoch":1324153680,"likes":2,"metadata":{"p_key":"61380","p_author":"Mjiig","p_authorkey":"5877","p_urlkey":"97145","p_title":"The Disaster","p_cat":"LD #22","p_event":"LD22","p_time":"1324153680","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"5877","us_name":"Mjiig","us_username":"mjiig","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I spent today trying to knock together a very basic platformer using a .png file to store the levels&#8230; in C. As a result it took me the whole day and I achieved nothing. Not sure what I&#8217;ll do tomorrow. I still want to make the same basic game but there&#8217;s no way this source is going anywhere in 24 hours. I suspect I&#8217;ll end up doing the same thing, but on a much much simpler scale, which uses a large pixel grid for the levels, not the &#8220;one px of the file is one px on the screen&#8221; approach I&#8217;m currently taking. Some of the code can be salvaged but not much&#8230; If I start running out of time the game will become a jam game for lazy reasons, but I hope it doesn&#8217;t come to that.<\/p>\n <p>Wish me luck.<\/p>","time":"December 17th, 2011 3:28 pm","title":"The Disaster"}