Lone Survivor โ Post Mortem
I submitted my game, and finally have it a title: Lone Survivor. Link here: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=7488
So, I’m going to evaluate what went right and wrong now. My wrong list is going to be waaaaay longer than my right.
What went right– Code ideas! While making this I thought up some great ideas for code, and even separated my QuadTree code into a separate library to use in later projects. I also thought of some nicer ways to handle physics than I’ve traditionally done, which is also going to help me with some later projects.
– Development speed. Since I was using C#, the compile time was minimal, making testing a breeze. C# is also a fairly quick language to develop in.
– My interpretation of the theme. I disliked the theme chosen, it was one of the few I -1’d, but I had to work with it anyways. So I interpreted it in my own way ๐
What went wrong– Absolutely everything else. Everything else was a disaster. My art was poor, and my game lacks animations because I didn’t feel like making or learning an animation library for XNA. Before I start next time I’ll make sure I do that. I also lack background music, even though I have some sound effects here and there. I was pressed on time towards the end, so I ignored adding new features and aimed to just finish the game up, because I wanted to submit something.
So all in all, I had a wonderful, gained a lot of experience, and felt the wondrous feeling of finally ‘completing’ a game. All in 72 hours. Amazing how time can fly by so fast.