Jumping in again

Ready for my second attempt at finishing something. Last time I cut it too close. Besides, I was using SpriteManager2 for Unity and wasn’t sure about how that would alter the rules. Since I couldn’t submit that source code. I’ll have to go “vanilla” on this one.

Using: Unity3D, Photoshop, Illustrator, Cheetah3D, Reaper, 1 Mac, 1 PC, 1 hyper tonkinese cat

Edit: Just in case, I decide to use SpriteManager2 here is the public link: http://www.anbsoft.com/middleware/sm2/