{"author_name":"gregdevice","cat":"LD #23","comments":[],"epoch":1334768820,"likes":1,"metadata":{"p_key":"59222","p_author":"gregdevice","p_authorkey":"8124","p_urlkey":"94971","p_title":"Jumping in again","p_cat":"LD #23","p_event":"LD23","p_time":"1334768820","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"8124","us_name":"gregdevice","us_username":"gregdevice","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Ready for my second attempt at finishing something. Last time I cut it too close. Besides, I was using SpriteManager2 for Unity and wasn&#8217;t sure about how that would alter the rules. Since I couldn&#8217;t submit that source code. I&#8217;ll have to go &#8220;vanilla&#8221; on this one.<\/p>\n <p>Using: Unity3D, Photoshop, Illustrator, Cheetah3D, Reaper, 1 Mac, 1 PC, 1 hyper\u00a0tonkinese cat<\/p>\n <p>Edit: Just in case, I decide to use SpriteManager2 here is the public link:\u00a0<a href=\"http:\/\/www.anbsoft.com\/middleware\/sm2\/\">http:\/\/www.anbsoft.com\/middleware\/sm2\/<\/a><\/p>","time":"April 18th, 2012 12:07 pm","title":"Jumping in again"}