I’m in. SHIP IT!
This time around I’m going to make things interesting for myself.
I’m building a game from zero to AppStore submission in the 48 hours. For judging there will of course be Windows and Android builds.
I usually roll my own code, but for this I decided to try out a pretty well known framework and try to leverage what I can.
Tools
- C/C++
- XCode 4.2 / 4.3
- Visual C++ 2008 Express
- Photoshop (gfx)
- SFXR (sfx)
- Wolfram Tones + GXSCC (music)
- Cocos2dx (graphics/input/etc)
- CocosDenshion (audio)
- Box2d (if I am feeling physicsy)
- Phillips Beer (http://phillipsbeer.com/)
Tags: LD #23