I’m in. SHIP IT!

This time around I’m going to make things interesting for myself.

I’m building a game from zero to AppStore submission in the 48 hours. For judging there will of course be Windows and Android builds.

I usually roll my own code, but for this I decided to try out a pretty well known framework and try to leverage what I can.

Tools

  • C/C++
  • XCode 4.2 / 4.3
  • Visual C++ 2008 Express
  • Photoshop (gfx)
  • SFXR (sfx)
  • Wolfram Tones + GXSCC (music)
  • Cocos2dx (graphics/input/etc)
  • CocosDenshion (audio)
  • Box2d (if I am feeling physicsy)
  • Phillips Beer (http://phillipsbeer.com/)

 

Tags: LD #23