{"author_name":"Jacob","cat":"LD #23","comments":[],"epoch":1334782020,"likes":3,"metadata":{"p_key":"59194","p_author":"Jacob","p_authorkey":"1129","p_urlkey":"94943","p_title":"I\u2019m in. SHIP IT!","p_cat":"LD #23","p_event":"LD23","p_time":"1334782020","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"1129","us_name":"Jacob","us_username":"kevlarx","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>This time around I&#8217;m going to make things interesting for myself.<\/p>\n <p>I&#8217;m building a game from zero to AppStore submission in the 48 hours. For judging there will of course be Windows and Android builds.<\/p>\n <p>I usually roll my own code, but for this I decided to try out a pretty well known framework and try to leverage what I can.<\/p>\n <p><strong>Tools<\/strong><\/p>\n <ul>\n <li>C\/C++<\/li>\n <li>XCode 4.2 \/ 4.3<\/li>\n <li>Visual C++ 2008\u00a0Express<\/li>\n <li>Photoshop (gfx)<\/li>\n <li>SFXR (sfx)<\/li>\n <li>Wolfram Tones + GXSCC (music)<\/li>\n <li>Cocos2dx (graphics\/input\/etc)<\/li>\n <li>CocosDenshion (audio)<\/li>\n <li>Box2d (if I am feeling physicsy)<\/li>\n <li>Phillips Beer (http:\/\/phillipsbeer.com\/)<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-23\/\" rel=\"tag\">LD #23<\/a><\/p>","time":"April 18th, 2012 3:47 pm","title":"I\u2019m in. SHIP IT!"}