Morgawr – Point’n’click – Update #3
Previous entry: http://www.ludumdare.com/compo/2012/04/21/morgawr-point-n-click-update-2/
And here I am… I was able to implement all the features I needed in my engine, I’m quite happy about it. Obviously the code is a mess and it’s a huge clusterfuck, however it works and I can’t really nitpick about code design and practices. It will have to do.
I spent the last hour fixing minor bugs and glitches (I know I should be working on CONTENT instead of polishing the code, but I’m a programmer at heart, it just bothers me that my code doesn’t run like I want it to). So far I ironed out all the bugs except one, a very annoying bug that prevents the inventory/dialogue windows to popup for whatever arcane and mystical reason. It happens at the beginning of the game, sometimes… I will have to fix it before release, but so far it can stay.
I successfully implemented the item combination and chaining of events using Lua structures, it’s really amazing. I hadn’t even finished half of the engine code and yet the Lua engine behind it was able to move me forward one room (which promptly crashed cause the room didn’t exist yet). This is exactly what I wanted to achieve, so far I shouldn’t be worry about the code itself any longer (except for polishing and bugs) and I can focus on content creation.
I was also able to record two songs in the soundtrack.. the intro song and the ambient song (during the game). They aren’t amazing because this old ass computer (from 2003) has a very bad integrated audio card and 2GB of RAM doesn’t cut it anymore. However they are something. You can be the judge!
Intro song: http://dl.dropbox.com/u/24348553/LD/Intro.mp3
Ambient song: http://dl.dropbox.com/u/24348553/LD/Inside.mp3
Screenshot: http://i.imgur.com/qZVah.png (not much has changed, there are just two keys, which you combine to open the door, and there’s an introductory dialog message)
Cheers!